Mod callbacks
THE MODDING API DOCUMENTATION IS WIP
Callbacks
| Callbacks | Called when |
|---|---|
_mod_ready() | Once, right after your mod is loaded |
_on_game_loaded(success: bool) | A save file finishes loading (or fails to) |
_on_game_close() | The game is closing — save mod state here if needed |
_mod_tick(delta: float) | Every physics frame |
_mod_render(delta: float) | Every rendered frame |
Example
extends Node
func _mod_ready() -> void:
DuckLoader.log_message("[MyMod] Hello, duck!")