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Mod callbacks

THE MODDING API DOCUMENTATION IS WIP

Callbacks

CallbacksCalled when
_mod_ready()Once, right after your mod is loaded
_on_game_loaded(success: bool)A save file finishes loading (or fails to)
_on_game_close()The game is closing — save mod state here if needed
_mod_tick(delta: float)Every physics frame
_mod_render(delta: float)Every rendered frame

Example

extends Node

func _mod_ready() -> void:
DuckLoader.log_message("[MyMod] Hello, duck!")